3D rendering and types of mapping in computer graphics

Dobbins, Patria and Badillo, Harriett (2012) 3D rendering and types of mapping in computer graphics. College Publishing House, Delhi, India. ISBN 978-81-323-1263-5

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Abstract

In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal (thus the origin of the word: "an" for not, "iso" for same, and "tropic" from tropism, relating to direction; anisotropic filtering does not filter the same in every direction).

Item Type: Book
Subjects: N Fine Arts > NA Architecture
N Fine Arts > NX Arts in general
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
T Technology > T Technology (General)
Divisions: Electronic Books
Depositing User: Practical Student 02
Date Deposited: 01 Nov 2021 08:51
Last Modified: 16 Aug 2022 03:57
URI: http://odlsystem2.utm.my/id/eprint/2325

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