Dobbins, Patria and Badillo, Harriett (2012) 3D rendering and types of mapping in computer graphics. College Publishing House, Delhi, India. ISBN 978-81-323-1263-5
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Official URL: http://repository.library.utm.my/id/eprint/2325
Abstract
In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal (thus the origin of the word: "an" for not, "iso" for same, and "tropic" from tropism, relating to direction; anisotropic filtering does not filter the same in every direction).
| Item Type: | Book |
|---|---|
| Subjects: | N Fine Arts > NA Architecture N Fine Arts > NX Arts in general Q Science > QA Mathematics > QA75 Electronic computers. Computer science T Technology > T Technology (General) |
| Divisions: | Electronic Books |
| Depositing User: | Practical Student 02 |
| Date Deposited: | 01 Nov 2021 08:51 |
| Last Modified: | 16 Aug 2022 03:57 |
| URI: | http://odlsystem2.utm.my/id/eprint/2325 |
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